What we choose is never what we really need.
3/06/2020
3/05/2020
Chassuer Pics And Update
At the beginning of the month I made the trip up to the WHC for Gerry's birthday game, as I said before, a bit sad, as everything is going to close there and move to Basingstoke for next year. The event itself was however as much fun as it always is, thanks to all the players and of course Gerry for putting it on and Anne for putting up with 10 hungry gamers all week.
We played 3 games, an Eylau scenario which saw me playing Davout with a flank attack being faced off by Gerry who led me a merry dance fending off my infantry with repeated cavalry charges and lots of his pesky light infantry units ....I wasn't a huge fan of his new light infantry rules before and I'm less of one now!...to be honest, I don't mind the rules themselves but its the quantity of the units he is employing that I feel is colouring the game. The odd btn here and there would be fine, but with some formations having 3 or 4 of these each they can dominate. I don't think the staggered bases add much to the visuals either.
That said, we had a great time, so who cares?
Game 2, Friedland, saw me battering away at Herbert, quite a relaxed game. He wasn't coming forwards into my massed Russian gunline and I wasn't going to far forwards into the minefield defence he'd set up around a village. He had to wait until my flank was threatened and the position unhinged by (wait for it) copius quantities of Light btns romping through a wood on my right. Then I had to fall back slowly but he didn't have the strength to press his attack. The French weight was elsewhere on the other side of the river.
The final game was an 1813 "what if" - Spremberg, a normal game without the light btn rules etc, to be honest I enjoyed this the most despite the fact that we cocked up our deployment and had too much cavalry in the wrong place (in front of a redoubt, - although we didn't know it was there). Nonetheless we had a fine game.
A biggish project prior to Christmas was going down to the new WHC at Basingstoke to see Mark Freeth's new set-up..well, at the moment its a big, airy, empty unit! Not strictly true after me visit as I dropped of a very full van load of timber in order to help mark build the all important tables. I've volunteered my rudimentary carpentry skills to help him and we are going to start building in the new year. Should be pretty straightforwards but blimey, do you need a lot of wood!
He finally has his website up and running so I said I'd pass it on here to any of you avid readers who hadn't seen it
All sorts of stuff in there, lots of pics (some taken by me!) and info on the fairly packed programme he has prepared for 2011.
So, if any of you fancy a big game weekend he deserves your support, I shall certainly be able to get over there more often in future. I timed the drive, door to door is less than an hour from West London! Big difference to the five hours each way to Scarborough.
Last, but not least a quick word about the photos, I realised I have no pics of Napoleon on this site....Now I thought that was a bit remiss considering the majority of stuff here is "Napoleonic". So a pic of him and his staff and naturally the accompanying regt of Chassuers to go with him. Mostly Connoissuer figures with a few Surens I think- all painted by Doug Mason and now all about to move from Yorkshire down South.
Anyway, Happy New Year to you all.
Need For Speed Heat Free Download
Hustle by day and risk it all at night in Need for Speed Heat, a white-knuckle racer that pits you against a city's rogue police force as you battle your way into street racing's elite. By day compete in the Speedhunter Showdown a sanctioned competition where you earn bank to customize and upgrade your garage of high-performance cars.
When your ride's perfectly styled and hyper-tuned, and you're ready to ramp up the intensity, drive out into the night where you and your crew take on the competition in illicit street races that build your reputation and grant you access to bigger races and better parts. But under the cover of darkness patrols a rogue task force looking to bring you down and swipe all you've earned. Take them on and risk it all for underground glory or head back to your safehouse and begin another thrilling day.
The roads, the risks, and the rides never end in this street racer where your crew rolls deep, your garage is full of hot cars, and the city's your nonstop playground.
GAMEPLAY AND SCREENSHOTS :
DOWNLOAD GAME:
♢ Click or choose only one button below to download this game.
♢ View detailed instructions for downloading and installing the game here.
♢ Use 7-Zip to extract RAR, ZIP and ISO files. Install PowerISO to mount ISO files.
Need for Speed Heat Free Download
INSTRUCTIONS FOR THIS GAME
➤ Download the game by clicking on the button link provided above.
➤ Download the game on the host site and turn off your Antivirus or Windows Defender to avoid errors.
➤ Once the download has been finished or completed, locate or go to that file.
➤ To open .iso file, use PowerISO and run the setup as admin then install the game on your PC.
➤ Once the installation process is complete, run the game's exe as admin and you can now play the game.
➤ Congratulations! You can now play this game for free on your PC.
➤ Note: If you like this video game, please buy it and support the developers of this game.
SYSTEM REQUIREMENTS:
(Your PC must at least have the equivalent or higher specs in order to run this game.)
Minimum:
• OS: Windows 10
• Processor (AMD): FX-6350 or Equivalent
• Processor (Intel): Core i5-3570 or Equivalent
• Memory: 8 GB
• Graphics card (AMD): Radeon 7970/Radeon R9 280x or Equivalent
• Graphics card (NVIDIA): GeForce GTX 760 or Equivalent
• DirectX: 11 Compatible video card or equivalent
• Online Connection Requirements: 320 KBPS or faster Internet connection
• Hard-drive space: 50 GB
Recommended:
• OS: Windows 10
• Processor (AMD): Ryzen 3 1300X or Equivalent
• Processor (Intel): Core i7-4790 or Equivalent
• Memory: 16 GB
• Graphics card (AMD): Radeon RX 480 or Equivalent
• Graphics card (NVIDIA): GeForce GTX 1060 or Equivalent
• DirectX: 11 Compatible video card or equivalent
• Online Connection Requirements: 512 KBPS or faster Internet connection
• Hard-drive space: 50 GB
Supported Language: English, Italian, Spanish, Polish, Russian, Portuguese-Brazil, Simplified Chinese language are available.• OS: Windows 10
• Processor (AMD): FX-6350 or Equivalent
• Processor (Intel): Core i5-3570 or Equivalent
• Memory: 8 GB
• Graphics card (AMD): Radeon 7970/Radeon R9 280x or Equivalent
• Graphics card (NVIDIA): GeForce GTX 760 or Equivalent
• DirectX: 11 Compatible video card or equivalent
• Online Connection Requirements: 320 KBPS or faster Internet connection
• Hard-drive space: 50 GB
Recommended:
• OS: Windows 10
• Processor (AMD): Ryzen 3 1300X or Equivalent
• Processor (Intel): Core i7-4790 or Equivalent
• Memory: 16 GB
• Graphics card (AMD): Radeon RX 480 or Equivalent
• Graphics card (NVIDIA): GeForce GTX 1060 or Equivalent
• DirectX: 11 Compatible video card or equivalent
• Online Connection Requirements: 512 KBPS or faster Internet connection
• Hard-drive space: 50 GB
If you have any questions or encountered broken links, please do not hesitate to comment below. :D
2/25/2020
Reminder: 10Th Online School Championships - 8 February 2020.
![]() |
| It is expected that Blake Govender (Oakhill School) will be playing in order tomaintain his spot in the Protea Team. |
The championship may be used by gamers to qualify for eligibility to be selected for the National Squads, from which the National Teams shall be drawn, should MSSA need to choose a team for any of the titles played in such championships.
MSSA's School Online Championships has become South Africa's largest official online championship. It is an event that lasts from 10H00 until 18H00 and has proved itself to be a most enjoyable event.
The esports titles to be played in all MSSA's school championships and leagues are as follows:
| Period/genre | Title | Platform | Age restriction | Players |
| Shooter | CS GO | PC, | 16 | 5 v 5 |
| Paladins | PC/console | 12 | 5 v 5 | |
| Sport | FIFA '20 | PC | 3 | 1 v 1 |
| PES 2020 | PS 4 | 3 | 1 v 1 | |
| MOBA | Dota 2 | PC | 12 | 5 v 5 |
| League of Legends | PC | 12 | 5 v 5 | |
| Clash Royale | Mobile | 12 | 1 v 1 | |
| VainGlory | Tablet/cell | 12 | 3 v 3 | |
| Fighting | Street Fighter V | Console | 12 | 1 v 1 |
| Card | HearthStone | Mobile | 7 | 1 v 1 |
MSSA would also like to take this opportunity to thank all the dedicated Educators for ensuring that the school teams are ready-and-able and for giving up so much of their time and patience. Only once the learners have left school will they really comprehend what the Educators have done for them.
The championship would not be possible without the continued support from Educators.
Thank you!
Tournament Structure:
As per the MSSA's rules, being:
- If less than six players, the championship shall be a Round Robin Championship
- If 6 to 10 players the championship shall be four rounds as played to the Swiss System
- If 11 to 30 players the championship shall be five rounds as played to the Swiss System
Eligibility:
- Any player/team who is a Registered Player affiliated to a school affiliated to MSSA may enter through such school club.
Entry fee:
- Entry is R35.00 per Registered Player.
- Only fully-paid-up Registered Players may participate in this event.
Entry date:
- Entries need to be submitted by no later than Wednesday, 5 February 2019.
Registration:
- To register, the Educator-in-charge must complete the Google Drive document. The entry form may be found on Google Drive. Educators are to download the entry form, completed the downloaded form, and e-mail it to Mind Sports South Afica. The link for such form is: https://docs.google.com/spreadsheets/d/1M07rv0ER9jqE25IqMNZqGlsUPqJaE_X2/edit#gid=1844490715
Age restrictions:
Educators must ensure that their teams/players are compliant with South Africa's age restrictions per game title. Under-aged players shall not be allowed to compete.
Medals:
Medals shall be awarded to the first three gamers for both men and women in the following categories:
- MEN: The top three places (1st, 2nd, and 3rd)).
- WOMEN: The top three places (1st, 2nd, and 3rd))
Please note that the medals shall be awarded to the players at the next LAN championship in which such team/player enters and participates.
Colours:
- School Provincial Colours: All Players that win all of their Matches at a Provincial Championship will earn School Provincial Colours. All Players who score within the top 50% in a specific Period at a any two (or more) Provincial Championships, and who also score within the top 50% at a National Championship in the same period and in the same year, will earn School Provincial Colours.
When and Where:
- 8 February 2020
- The first round will start at 10H00. Players shall be given 60 minutes to complete each round.
- Players must all be on-line at 9H00.
The championship is accredited as being of the same status as a provincial championship. This means that the championship shall be used for the following:
- The awarding of school provincial colours;
- The awarding of medals for 1st, 2nd and 3rd places for both men and women;
- The ability to qualify for National Team Trials.
As usual Trials shall be done at a LAN venue, and the team that can best represent South Africa shall then be selected.
Shout casting:
Shout casting:
- The MSSA shall decide who may shout-cast the games.
- Anybody wishing to be appointed as a Shout-Caster must apply in writing to mindsportscorrespondence@gmail.com
2/24/2020
The Final Form Of My Home Made Magnetic Army Transport
I wanted to put out an update to my last post on building a magnetic model transport system for my Convergence.
Just before Captain Con my wife was kind enough to finish making the bag to carry all of the magnetic bins I built. It's frankly huge, but it carries absolutely everything without any issue.
It's huge! Total size is 16" deep, 24" wide, and about 15" tall. In the above picture it's carrying my dice tray, dice, all of my Convergence and a Blacksmiths Guild Ball team, and my sheet pan/tournament tray (sprayed silver).
The bag is semi-rigid, using some foam internally between the fabric to give some stability and padding. My wife did an outstanding job on it.
I got some flak from my Guild Ball friends for how much room I was taking up in the trunk on the drive up, but its awesome. It fits neatly in my own car's trunk and will be used for all my local travel from now on. This is significantly easier than when I had to use an old PC carrying strap to bind all my cases together to carry the CoC around locally.
In case you didn't see the last post, here are what the cases look like populated with my stuff:
Conclusions
If you compare this to an actual product of equivalent size, it's about what you'd get in a Magna Rack 1520 from Battle Foam. The racks plus bag for that is $365 plus shipping. If you add up total materials for my system, I'm likely looking at about $100 max. Of course, I didn't have to pay for any labor in this creation.
On the flip side, I mentioned to my wife that she could probably pull $100 to $150 for a bag like that for other gamers if she tried to make one and she said in no uncertain terms that it flat out isn't worth it for her labor to charge that little. Apparently the bag was a bit of a pain in the ass for her to make. She was happy to make it for me, but no one else has my charm to convince her it's worth making another.
If I wasn't married to an extremely talented quilter (and all around amazing woman) I'd probably would have to had been more careful when picking out my bins to make sure I could arrange them to fit in a piece of luggage I could buy rather than having the bag being fabricated to meet the specs of what bins I purchased.
I'm very happy to have done this, and I intend on magnetizing my other armies to use this system going forward, though I already have a bunch of foam so I'm not as motivated to go ahead with that. Plus I plan on just using Convergence for a while anyway.
Just before Captain Con my wife was kind enough to finish making the bag to carry all of the magnetic bins I built. It's frankly huge, but it carries absolutely everything without any issue.
It's huge! Total size is 16" deep, 24" wide, and about 15" tall. In the above picture it's carrying my dice tray, dice, all of my Convergence and a Blacksmiths Guild Ball team, and my sheet pan/tournament tray (sprayed silver).
The bag is semi-rigid, using some foam internally between the fabric to give some stability and padding. My wife did an outstanding job on it.
I got some flak from my Guild Ball friends for how much room I was taking up in the trunk on the drive up, but its awesome. It fits neatly in my own car's trunk and will be used for all my local travel from now on. This is significantly easier than when I had to use an old PC carrying strap to bind all my cases together to carry the CoC around locally.
In case you didn't see the last post, here are what the cases look like populated with my stuff:
Conclusions
If you compare this to an actual product of equivalent size, it's about what you'd get in a Magna Rack 1520 from Battle Foam. The racks plus bag for that is $365 plus shipping. If you add up total materials for my system, I'm likely looking at about $100 max. Of course, I didn't have to pay for any labor in this creation.
On the flip side, I mentioned to my wife that she could probably pull $100 to $150 for a bag like that for other gamers if she tried to make one and she said in no uncertain terms that it flat out isn't worth it for her labor to charge that little. Apparently the bag was a bit of a pain in the ass for her to make. She was happy to make it for me, but no one else has my charm to convince her it's worth making another.
If I wasn't married to an extremely talented quilter (and all around amazing woman) I'd probably would have to had been more careful when picking out my bins to make sure I could arrange them to fit in a piece of luggage I could buy rather than having the bag being fabricated to meet the specs of what bins I purchased.
I'm very happy to have done this, and I intend on magnetizing my other armies to use this system going forward, though I already have a bunch of foam so I'm not as motivated to go ahead with that. Plus I plan on just using Convergence for a while anyway.
2/22/2020
Where Have The Players Been In Your Campaign?
Sit back and consider, for a moment, the contiguous land mass of the Russian nation. It's huge. Wikipedia says that area is 17,098,246 square kilometers. (6,601,670 sq mi) For comparison, a city block ranges from 0.0025 square miles to 0.01 square miles.
Britannica says that "Russia has a maximum east-west extent of some 5,600 miles (9,000 km) and a north-south width of 1,500 to 2,500 miles."
When I created the full Lands of Men hex map, I took a map of Russia and then folded, spindled and twisted the map to make something new, then put my campaign into it. When I started, I had 3 hexes. Now I have... well... this. (Click to embiggen)
The areas in red are where the PCs have been, with a total of about 6 years of play (counting a 4 year campaign interregnum, we've been doing this for ten years.)
The Eastern Borders campaign is my tabletop campaign. They've ranged the most, having gone up towards the Sithasten Mountains when they freed the Marshal's daughter from the Black Brotherhood. They've traveled east to Irecia, the lost Diamond City. They've gone south into the Southron Duchy, into the Nisangel Forests to journey deep into the depths of Tuluk. It "feels" like a lot, but there is so much more to see and do!
The Southern Seas campaign is my play-by-post campaign. Those guys have been at this particular go around for almost five years. In that time, they've covered about two hexes of area, but then the pace of play-by-post is slower. Still, they've been in the mountains near orc territory, and they've sailed to the island city of Ramathia!
The Western Borders campaign is my online Roll20/Discord campaign. They started in January of 2019. While they've had a few hexes of travel while going to a nearby town of Tannia, they've mainly been in one hex of area, seeking to clear the ancient ruins of Griffon's Keep from an advance warparty of orcs, goblins and evil priests. This lies near their homebase of Gireford, a small village.
In a way, this is really cool to see, as well as eye-opening. There's so much space! So many things to discover, to see, to explore. I honestly don't think that I'll live long enough to see all of the major cities visited by PCs, much less every hex explored. That's... crazy.
Anyway, though I'd share this as I think this is hella cool! What about your campaign? Where have your players been? How much have they explored? What else is left?
Britannica says that "Russia has a maximum east-west extent of some 5,600 miles (9,000 km) and a north-south width of 1,500 to 2,500 miles."
When I created the full Lands of Men hex map, I took a map of Russia and then folded, spindled and twisted the map to make something new, then put my campaign into it. When I started, I had 3 hexes. Now I have... well... this. (Click to embiggen)
The areas in red are where the PCs have been, with a total of about 6 years of play (counting a 4 year campaign interregnum, we've been doing this for ten years.)
The Eastern Borders campaign is my tabletop campaign. They've ranged the most, having gone up towards the Sithasten Mountains when they freed the Marshal's daughter from the Black Brotherhood. They've traveled east to Irecia, the lost Diamond City. They've gone south into the Southron Duchy, into the Nisangel Forests to journey deep into the depths of Tuluk. It "feels" like a lot, but there is so much more to see and do!
The Southern Seas campaign is my play-by-post campaign. Those guys have been at this particular go around for almost five years. In that time, they've covered about two hexes of area, but then the pace of play-by-post is slower. Still, they've been in the mountains near orc territory, and they've sailed to the island city of Ramathia!
The Western Borders campaign is my online Roll20/Discord campaign. They started in January of 2019. While they've had a few hexes of travel while going to a nearby town of Tannia, they've mainly been in one hex of area, seeking to clear the ancient ruins of Griffon's Keep from an advance warparty of orcs, goblins and evil priests. This lies near their homebase of Gireford, a small village.
In a way, this is really cool to see, as well as eye-opening. There's so much space! So many things to discover, to see, to explore. I honestly don't think that I'll live long enough to see all of the major cities visited by PCs, much less every hex explored. That's... crazy.
Anyway, though I'd share this as I think this is hella cool! What about your campaign? Where have your players been? How much have they explored? What else is left?
2/21/2020
The Pokémon Sanctuary Project
Alola! Welcome to my new writing project!
I've been a Pokémon fan since I picked up Pokémon Red in 1998 just before my 18th birthday. Over the years, I have toyed with the idea of building a comprehensive Pokémon zoo of sorts. It's a huge undertaking that grows with every passing generation of Pokémon game that adds more Pokémon to collect. I've started and failed a few times over the years to create a comprehensive collection of Pokémon to carry forward into future generations.
The closest I came was in a Pokémon Emerald run I did in 2008 (roughly). I'm not sure if those creatures are still on a copy of Emerald, or stored in the Ruby/Sapphire Box on some Gamecube memory stick somewhere. I may try to hunt them down in the future, but for the purposes of this project I'm starting from scratch, and I'm starting where it all began. I'll be playing through the Virtual Console version of Pokémon Red.
I'm going to be documenting this journey in the form of a serial narrative. I hope to upload a short story every week as I progress through Pokémon Red with my created character, Fox, who aspires to be a world renown Pokémon collector and zoologist. In order to make his story more interesting to read, I will also be doing the initial playthrough as a Nuzlocke Challenge that I will detail below. As I handle the writing, my brother will be doing some original art for the series to spice up the adventure. I hope this will make the experience fun and interesting for personal friends and Pokémon fans alike.
The Nuzlocke Challenge
I've been a Pokémon fan since I picked up Pokémon Red in 1998 just before my 18th birthday. Over the years, I have toyed with the idea of building a comprehensive Pokémon zoo of sorts. It's a huge undertaking that grows with every passing generation of Pokémon game that adds more Pokémon to collect. I've started and failed a few times over the years to create a comprehensive collection of Pokémon to carry forward into future generations.
The closest I came was in a Pokémon Emerald run I did in 2008 (roughly). I'm not sure if those creatures are still on a copy of Emerald, or stored in the Ruby/Sapphire Box on some Gamecube memory stick somewhere. I may try to hunt them down in the future, but for the purposes of this project I'm starting from scratch, and I'm starting where it all began. I'll be playing through the Virtual Console version of Pokémon Red.
I'm going to be documenting this journey in the form of a serial narrative. I hope to upload a short story every week as I progress through Pokémon Red with my created character, Fox, who aspires to be a world renown Pokémon collector and zoologist. In order to make his story more interesting to read, I will also be doing the initial playthrough as a Nuzlocke Challenge that I will detail below. As I handle the writing, my brother will be doing some original art for the series to spice up the adventure. I hope this will make the experience fun and interesting for personal friends and Pokémon fans alike.
The Nuzlocke Challenge
- Any Pokémon that faints must be released.
- Only the first Pokémon encountered in each area can be caught. No second chances.
- All Pokémon will have personalized nicknames to make them more endearing.
These are the basic rules of the challenge and speaking retrospectively they really make the early game quite challenging and intense. I've never had more tense encounters in an RPG in my life. In addition to these rules, I have also decided that (for the sake of the narrative) I will not be using a starter Pokémon. The challenge starts for me when Fox catches his first Pokémon on Route 1 and then trades away the Charmander he used to catch it. I've run from all battles before that point and just rushed to a point where you can catch your Pokémon. So Rattata or Pidgey (no spoilers! don't look at the episode title!) will be the first and only Pokémon on my team leaving Route 1.
Addendum: I will not be catching an HM Slave. All HMs will be taught to actual members of the team unless I hit a roadblock. If the path forward requires an HM that I absolutely cannot teach without catching a new Pokémon, then an HM Slave may be caught. If that occurs, that Pokémon will only exclusively be used for the HMs and never for battle, but I will be trying to avoid this at all cost. Having one of four battle moves taken up by an HM adds to the challenge, but I won't accept it as a loss if I get to an impasse due to HM nonsense and am forced to catch an extra Pokémon.
Addendum: I will not be catching an HM Slave. All HMs will be taught to actual members of the team unless I hit a roadblock. If the path forward requires an HM that I absolutely cannot teach without catching a new Pokémon, then an HM Slave may be caught. If that occurs, that Pokémon will only exclusively be used for the HMs and never for battle, but I will be trying to avoid this at all cost. Having one of four battle moves taken up by an HM adds to the challenge, but I won't accept it as a loss if I get to an impasse due to HM nonsense and am forced to catch an extra Pokémon.
- Episode 1 - Tabula Rattata
- Episode 2 - Nibbles & Kiwi
- Episode 3 - The Lone Wolf
- Episode 4 - A Trainer's Resolve
- Episode 5 - Monumental Heartbreak
- Episode 6 - Battle for Boulder Badge
- Episode 7 - The Dread Rocket Raticate
- Episode 8 - The Nugget Bridge Rematch
- Episode 9 - Something Oddish in Cerulean
- Episode 10 - Kanto Underground
- Episode 11 - All Aboard the S.S. Anne!
- Episode 12 - A Tremendous Chop to the Team
- Episode 13 - The Team Surges Forward
- Episode 14 - A Wild Side Quest Appears
- Episode 15 - Putting a Pin in Lavender Town
- Episode 16 - Quiet Gardens of Celadon
Building Cities!
What's going on everyone!?
Today for the #2019gameaday challenge I played a solo game of Carcassonne on the mobile app with 2 AI and actually won!
It was a good game and very close until the ene but some wisely placed farmers ended up winning me the game!
As one of my favorite games I don't think I'll ever get sick of this one!
As always, thank you for reading and don't forget to stop and smell the meeples! :)
-Tim
10Th Online School Championships - 8 February 2020.
![]() |
| It is expected that Blake Govender (Oakhill School) will be playing in order tomaintain his spot in the Protea Team. |
The championship may be used by gamers to qualify for eligibility to be selected for the National Squads, from which the National Teams shall be drawn, should MSSA need to choose a team for any of the titles played in such championships.
MSSA's School Online Championships has become South Africa's largest official online championship. It is an event that lasts from 10H00 until 18H00 and has proved itself to be a most enjoyable event.
The esports titles to be played in all MSSA's school championships and leagues are as follows:
| Period/genre | Title | Platform | Age restriction | Players |
| Shooter | CS GO | PC, | 16 | 5 v 5 |
| Paladins | PC/console | 12 | 5 v 5 | |
| Sport | FIFA '20 | PC | 3 | 1 v 1 |
| PES 2020 | PS 4 | 3 | 1 v 1 | |
| MOBA | Dota 2 | PC | 12 | 5 v 5 |
| League of Legends | PC | 12 | 5 v 5 | |
| Clash Royale | Mobile | 12 | 1 v 1 | |
| VainGlory | Tablet/cell | 12 | 3 v 3 | |
| Fighting | Street Fighter V | Console | 12 | 1 v 1 |
| Card | HearthStone | Mobile | 7 | 1 v 1 |
MSSA would also like to take this opportunity to thank all the dedicated Educators for ensuring that the school teams are ready-and-able and for giving up so much of their time and patience. Only once the learners have left school will they really comprehend what the Educators have done for them.
The championship would not be possible without the continued support from Educators.
Thank you!
Tournament Structure:
As per the MSSA's rules, being:
- If less than six players, the championship shall be a Round Robin Championship
- If 6 to 10 players the championship shall be four rounds as played to the Swiss System
- If 11 to 30 players the championship shall be five rounds as played to the Swiss System
Eligibility:
- Any player/team who is a Registered Player affiliated to a school affiliated to MSSA may enter through such school club.
Entry fee:
- Entry is R35.00 per Registered Player.
- Only fully-paid-up Registered Players may participate in this event.
Entry date:
- Entries need to be submitted by no later than Monday, 5 February 2019.
Registration:
- To register, the Educator-in-charge must complete the Google Drive document. The entry form may be found on Google Drive. Educators are to download the entry form, completed the downloaded form, and e-mail it to Mind Sports South Afica. The link for such form is: https://docs.google.com/spreadsheets/d/1M07rv0ER9jqE25IqMNZqGlsUPqJaE_X2/edit#gid=1844490715
Age restrictions:
Educators must ensure that their teams/players are compliant with South Africa's age restrictions per game title. Under-aged players shall not be allowed to compete.
Medals:
Medals shall be awarded to the first three gamers for both men and women in the following categories:
- MEN: The top three places (1st, 2nd, and 3rd)).
- WOMEN: The top three places (1st, 2nd, and 3rd))
Please note that the medals shall be awarded to the players at the next LAN championship in which such team/player enters and participates.
Colours:
- School Provincial Colours: All Players that win all of their Matches at a Provincial Championship will earn School Provincial Colours. All Players who score within the top 50% in a specific Period at a any two (or more) Provincial Championships, and who also score within the top 50% at a National Championship in the same period and in the same year, will earn School Provincial Colours.
When and Where:
- 8 February 2020
- The first round will start at 10H00. Players shall be given 60 minutes to complete each round.
- Players must all be on-line at 9H00.
The championship is accredited as being of the same status as a provincial championship. This means that the championship shall be used for the following:
- The awarding of school provincial colours;
- The awarding of medals for 1st, 2nd and 3rd places for both men and women;
- The ability to qualify for National Team Trials.
As usual Trials shall be done at a LAN venue, and the team that can best represent South Africa shall then be selected.
Shout casting:
Shout casting:
- The MSSA shall decide who may shout-cast the games.
- Anybody wishing to be appointed as a Shout-Caster must apply in writing to mindsportscorrespondence@gmail.com
Also read:
- Why schools and universities should invest in esports.
- https://esportscommentator.blogspot.com/2019/09/entry-fees-for-provincial-and-national.html
- How school clubs affiliate for the 2020 season.
- 2020 Calendar of Events
- The various events held by Mind Sports South Africa.
- Why schools and universities should invest in esports.
- New National Team Selection Criteria
- Selecting the national Protea teams for Mind Sports South Africa.
- MSSA's umpiring course - 25 January 2020.
- 28th OLD EDWARDIAN SUMMER CHAMPIONSHIPS - 1 & 2 February 2020
- The road to Eilat
2/20/2020
My Memory Of Us: A Polish Video Game About The Ghettos
My Memory of Us is a game developed by Juggler Games and soon to be published by IMGN.PRO, both of them Polish companies.
The game is set in a fantasy version of WWII, where two kids who are best friends are separated when an evil king (with robots) comes to power. They impose harsh restrictions on one of the kids (the girl) forcing them to wear certain clothing, mocking them, and creating dangerous situations. They only want to play together, and only by working together can the kids reveal their true power.
The game uses cute graphics against black and white dystopian steampunk backdrops of ghettos, garbage, and barbed wire. The story is narrated by Patrick Stewart.
I'm happy that they are not directly using Holocaust imagery, since this tends to end up in the hands of Nazis who enjoy watching Jews lose the game (like they enjoy watching Holocaust movies and rooting for the bad guys).
I don't know exactly how the story plays out. It might be an apologetic for Poland: the main characters are obviously the bad German regime and the two kids, Polish and Jewish, who work together and are both victims. Or it might not. You could gloss over that and simply enjoy the game. Apparently, the game was inspired by the real lives of some of the developers.
HT: Engadget via Boing Boing
The game is set in a fantasy version of WWII, where two kids who are best friends are separated when an evil king (with robots) comes to power. They impose harsh restrictions on one of the kids (the girl) forcing them to wear certain clothing, mocking them, and creating dangerous situations. They only want to play together, and only by working together can the kids reveal their true power.
The game uses cute graphics against black and white dystopian steampunk backdrops of ghettos, garbage, and barbed wire. The story is narrated by Patrick Stewart.
I'm happy that they are not directly using Holocaust imagery, since this tends to end up in the hands of Nazis who enjoy watching Jews lose the game (like they enjoy watching Holocaust movies and rooting for the bad guys).
I don't know exactly how the story plays out. It might be an apologetic for Poland: the main characters are obviously the bad German regime and the two kids, Polish and Jewish, who work together and are both victims. Or it might not. You could gloss over that and simply enjoy the game. Apparently, the game was inspired by the real lives of some of the developers.
HT: Engadget via Boing Boing
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